This creature design was the first 3D modelling task I completed while studying under CGSpectrum. The only restrictions to this project were it had to be a creature and it had to have tentacles or extra mandibles.
Using ZSpheres, I had to mock up the silhouette shape of your selected Alien design. I applied polygroups to the mesh to allow for easier masking of areas for sculpting. Once i was happy with the base mesh, I developed a rough representation of the anatomical structures of my alien. Using selective masking and the gizmo, I aimed to break the symmetry on your alien by putting it in a dynamic pose. Once the alien had been fully sculpted and put into an interesting pose, I added basic colour using polypaint. From there the creature was taken into Photoshop where I further detailed it.